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Research Rig Attack
Responsibilities:
Design concept
Top down map
Rough 3D prototype
Enemy creation
Encounters setups
Iteration and balancing
This level is a flying boss fight. What was unique about this encounter is that the player is attacking a stationary enemy base. Players must take down a series of shield generators all while avoiding the base's gun emplacements and aerial defenders. For this level I designed a new enemy aircraft that had the ability to heal the damaged shield generators. Players are required to swap their attacks between these healers and the shield generators all while avoiding incoming attacks.
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