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Research Rig Attack

Responsibilities:

Design concept

Top down map

Rough 3D prototype

Enemy creation

Encounters setups

Iteration and balancing

 

This level is a flying boss fight. What was unique about this encounter is that the player is attacking a stationary enemy base. Players must take down a series of shield generators all while avoiding the base's gun emplacements and aerial defenders. For this level I designed a new enemy aircraft that had the ability to heal the damaged shield generators. Players are required to swap their attacks between these healers and the shield generators all while avoiding incoming attacks.

 

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